Trellis, Agentic system for creators, 2026

Structuring Creator Growth: An Agentic System for Actionable Recommendation

My Role

Solo Design Engineer

Status

Live

Timeline

1 month

Goal

Implement an agentic system to help new content creators on YouTube increase engagement, provide structured growth analysis, and help them grow their audience. Trellis turns raw channel numbers into named, practisable skills so early-career creators can grow with intention instead of guessing.

THE PROBLEM

Every day, thousands of early-career creators post videos, watch the numbers, and have no idea what they mean. They know their view count — not what drives it or how to improve it.

The Resource GAP

What professional creators have that early-career creators don't such as revenue, a team, or years of industry relationships

What professional creators have that early-career creators don't such as revenue, a team, or years of industry relationships

What professional creators have that early-career creators don't such as revenue, a team, or years of industry relationships

Out of reach for beginners

Personal content coach — high cost barrier, accessible only to creators already earning revenue

Analytics platforms — subscription pricing puts professional analytics tools out of reach for early-stage creators

Full-time content team — expensive and hard to manage, not viable without an established revenue stream

Creator community feedback — requires years of networking and relationship-building to access genuine peer critique

USER STORY

Meet Ella! She loves creating content on food & travel she isn't failing, she's flying blind.

Posting without feedback

Metric blindness

Inconsistent posting

Budget constraints

The current solution

Creators watch YouTube tutorials and buy paid courses on "how to grow your channel"—and get the same recycled guidance.

Post Consistency

Bringing engineers into design reviews early—not just at handoff, surfaced technical constraints

Use Good Thumbnails

Bringing engineers into design reviews early—not just at handoff, surfaced technical constraints

Hook viewers in the first 3 seconds

Bringing engineers into design reviews early—not just at handoff, surfaced technical constraints

AGENT DESIGN PROCESS

Agentic system design moves from procedures to behaviors with graudrails and expected output

From procedure to behavior

Scope trimming & focus decision

A deliberate choice was made to focus on the post-publish phase. Most creators have the skills to create and post content — the critical gap is in understanding what happens afterward and how to improve.

User mental model mapping

Understanding at what level of system complexity the user can operate effectively. Cognitive constraints (Miller's Law) were applied to determine the maximum manageable number of agents for a non-technical creator.

Bodystorming & role decomposition

Mapping every place in the creator's workflow where judgment is required, where boundaries are unclear, and where authority must be defined. Roles were enacted, not described — making behavioral assumptions observable in action.

The entire system was decomposed into 4 agents with defined purpose

Content Deconstructor, Audience Signal Reader, Pattern Detector, and Coach each with its own role, inputs, and expected outputs.

Each agent has behavioral expectations and defined guardrails

The Pattern Detector, for example, combines upstream outputs to identify one meaningful pattern linking craft choices to performance — it never prescribes what to do (the Coach does), and never attributes patterns to external factors like "the algorithm changed".

THE PLATFORM

Trellis — creators can see agents in action, with analysis simplified so they never have to struggle with numbers.

Analysis Dashboard

The dashboard is oversimplified so that creators don't have to struggle with numbers and analytics.

Evolving Knowledge Base

Agents start with knowledge of how to collaborate, but the knowledge base continuously evolves — agents learn from the creator's behavior, adapt to it, and provide personalized guidance on how to improve.

DESIGN EVALUATION

Each eval targets a specific design decision — not a feature, not a metric, but a behavioral constraint that was explicitly authored.

Agentic system testing

Test 1 — High-performer video

Pattern Detector identified the craft element driving 5–7x average views.

Test 2 — Low-performer video

Identified misalignment between craft, performance, and audience signals.

Test 3 — Contradictory signals

Correctly classified as RISK — "packaging over-promise" from comment themes.

Test 4 — Zero comments (edge case)

Audience Signal Reader returned a neutral "insufficient data" — it did not fabricate.

Test 5 — Consistency across runs

Core pattern findings consistent; minor phrasing variation expected with LLMs.

OUTCOME

From flying blind to flying informed — a diagnosis-first, prescription-second architecture, personalized for one creator at a time.

Before

Post a video → stare at the numbers

Guess what worked

Repeat mistakes with no name

After

Post a video → receive a diagnosis

Practise one named skill

Grow with intention

Challenges & failure

1 — Technical constraints: YouTube API key

I didn't use a real YouTube API key at first, so the agents were working with fake data — which made all their answers wrong. I fixed it by getting a real API key and connecting it to the system.

2 — Broken hand-off between agents

Initially there was no shared knowledge between agents. Each agent had its own separate knowledge base, so when one agent finished and needed to pass info to the next, they couldn't find a common place to share it. After multiple back-and-forths I fixed this with a central knowledge base.

TAKEAWAYS

Building Trellis taught me that designing agent behavior is authorship — constraints, not features, are what make a system trustworthy.

Key learnings and reflections

Structured text beats screenshots

LLMs struggle to interpret visual design files but excel with structured, text-based docs — design.md, SKILL.md, requirements.md dramatically improve how clearly models understand intent

Neutral before evaluative

The system doesn't tell users their content is 'bad' or 'good'. It tells them what is structurally present, what the audience is signaling, and what pattern connects them

Diagnosis first, prescription second

A structured craft analysis pipeline and a learning model built for one creator at a time — personalized for Ella

Let's make some magic happen!

Let's make some magic happen!

Let's make some magic happen!

© 2026 All right reserved

Created by Vidushi Bissa